At that point any hit anywhere should kill it with zero salvage. every other location is hit until stripped of all armor, Arms, Lt & Rt torsos, and a leg. it did take a few random SRM 6 missiles as well.Įven when I use Precise Shot and target a location. The second hit there with that AC20 finally stripped the armor and did a few pts of structure. The Locusts took 1/2 that damage to kill.Īnother expl: 55t Wolverine. When it finally dies there was just a head left. A punch from a 55 T, and a Kick from the 65 t. This is what it took to kill it : 8 PPC hits, 25 LgLaz hits. I added up all the damage I did to a Spider over the course of 10 combat rounds. I have to strip every point of armor from that mech before I can do internals. Unless I hit the head for a clean kill with a PPC. I see the 20's 1st because of their speed My 3 - 55 ton and 65 t mech unload on that locust. 2 - 20 t, 30 t, and a 45 t enemy lance. To be expected, but here is a common battle encounter. Now the enemy starts with a lance then reinforcements come. 5.He does have a valid point on what the AI mechs can do, and what the player can do.Travel Contracts will (usually) pay you to get there, but if there's a high-pay, low-risk Contract in the local neighbourhood, go for that instead! Choose local Contracts - no matter what system you visit, there will be two types of Contract - travel and local. Story missions are tough, but they'll give you a gigantic payout. Story missions get the biggest payouts - is Kamea begging you to do another mission? As long as you've got the Mechs and the Warriors, listen to her. Likewise don't use up all your MechWarrior pods, there's no need to have that many pilots going. Treat yourself after a big contract, but otherwise don't over-spend. Watch what you buy - Ship upgrades, in particular, are very expensive, and while it's tempting to have one on the go at all times for Farah to sort out. Best is Mechs - are there any light, fragile Mechs you never use? Sell 'em. Check out weapons you never touch in particular. Sell your stuff - guaranteed you'll be picking up loads of extra salvage you won't use. Here's some tips for getting money in Battletech! If you don't do Contracts fairly frequently, you'll run out of money. Just like real life, the biggest problem overall in Battletech is money - both getting it and keeping it. Stand in water - it'll lower movement, but standing in a body of water will make any Mech cool off far quicker. Find some terrain cover, use Guard, cool down, and save the punishing hellfire until the next turn. Back off and Guard - if a Mech's running hot, and there's no way less than full weaponry will do, then there's only one choice - back off. If your heat is zero, and you're not expecting a long fight, feel free to fire everything - but otherwise, if some weapons have a poor hit chance or you just need to save some heat, maybe try turning them off? Don't use all weapons - before you confirm an attack you'll see a list of your weapons on the right and their hit chances. There are a number of ways to avoid overheating though. Use too many weapons too often and it'll damage your Mech by overheating - and if you Max your heat meter your Mech will shut down and give enemies a Close Call precision shot, as if you'd been knocked down. Overheating is the biggest problem you'll face in combat. Jump can go further sometimes than even Sprint, or Up/Down easier, and you can still attack after using it - plus it can do a devastating Execute attack at the cost of some leg stability. For starters, remember there are three movement types - Move (basic, can shoot or guard afterwards), Sprint (move further at the cost of a further action) and Jump (if you have Jump Jets). How To Move - Easy, point and click right? Sort of. Most importantly - if you're in cover, or in a defensible position, feel free to let the enemy come to you. Take it slow and steady, and make sure to continuously have cover whenever possible. When To Move - don't think you need to Sprint all the time just because you can't see an enemy. Alternatively you might want to use the terrain itself as cover so you're not out in the open, which will make you a target for more than one enemy (which you don't want!). Forests reduce hit chance but lower visibility, and Rough Terrain lowers stability but makes it easier to withstand melee attacks. Where To Move - the spaces marked with yellow dots are special terrain markers, so they could adds bonuses or negatives. You've got to watch your step every turn, otherwise you might be walking into a trap. The crux of winning at Battletech isn't shooting, it's moving.
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